Hello again! Today I'll be showing off some of my 3D designs for 3D printed gearboxes!
Why are you making Gearboxes?
Well there are a few reasons.
The first is that since I've been staying home a lot, and I've been distracting myself from the current news with building lots of projects. This is, in fact, what inspired my personal quote for 2020.
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| Feel free to justify you're crazy adventures with this quote :) |
*Sidenote, I set off to take a photo of the gear toys I had when I was really little but was unable to find where we kept them in the house. So have a stock image of them from Learning Resources instead. I am surprised that these things are still around and available for purchase. I'm not sponsored, but if you want your child to become as crazy as I am then here is a good place to start.
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| Gears Gears Gears! (That's the name of the toy if you're interested) |
The second reason is that I need it for another project I'm working on. I bought a motor that spins way too fast for the project, and I figured why not make a gearbox to slow it down a little. (As a hint, 5000+ RPM is a bit fast for marbles). So not only am I going to build something that I'm likely going to be staring at for hours, but it will also aid me in powering something else I'll likely stare at for hours.
CAD Time
I've tried modeling gears in CAD, and it's not exactly easy if you want to do it correctly. You could just make some teeth out of a trapezoid, then use a rotational pattern to create a gear, but it isn't the best way to go about it. You have to manually do all of the math on the gear sizes, and the teeth won't mesh together well in the end.
Some quick googling led me to discover that Autodesk Fusion, my design software of choice, actually has a built in script for making spur gears (the most basic type of gear). Learning how to use it was a bit of an adventure, but once I figured out the basics, it was time to actually start designing the gearbox.
I didn't exactly set off with an exact gearing ratio I was trying to achieve, I just new I wanted to bring the final speed under 60RPM, or 1 rotation per second. This is 0.012 times the original RPM of 5000 (a totally rough estimate the package said it was somewhere between 5000 and 10000 and I don't have any tools to measure it). I absolutely could've done all of the math required, but because I wanted to get to modeling, I just kind of decided to stack gears together until I had something that worked.
Iteration 1
The first time of many during this project that I realized there's a reason I'm an electrical engineer and not a mechanical engineer was during my first iteration of the project.
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| Iteration 1 of my gearbox |
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| Failed print |
Iteration 2
I decided to learn from my mistakes and make thicker support shafts, smaller gears, and have the whole thing be thicker and more sturdy overall. I also removed the threaded shaft design and instead designed it so that each pair of gears was a single part, with a hole through the middle for a central shaft that threaded onto the gearbox.
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| Iteration 2 of my gearbox |
I popped the gear off my build plate, and held it in my hand. Then I looked at the frame, and then back to the gear. It was past midnight, and I realized my mistake.
I designed the whole thing backwards.
So no, the motor wouldn't spin and be reduced to 48RPM, the backwords gears meant that if force wasn't an issue, I could potentially be spinning the last gear at well over 500,000RPM. I was trying to lift marbles a few feet, not shoot them into orbit!
Defeated, I went to bed. The failed design haunted my dreams.
Iteration 3
Many say the third time is the charm. I woke up the next morning and opened my laptop, staring the beast in the face, knowing I was going to defeat it this time. I made a copy of the project file instead of starting from scratch, because in reality I just needed to change around which mount would drive the main shaft and which would be the motor mount.
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| The winner - Iteration 3 - Final gear ratio of roughly 111:1 |
This thing took seven and a half hours to print, and unsure that I had enough white filament, I decided to print it in blue. In hindsight, it looks way cooler in blue, and really helps distinguish the different parts of the gearbox. I even printed the drive and motor gears in orange, and the three color print just helps highlight how the different parts fit together to make this thing work.
I tested my gear, and it fit perfectly. Satisfied this was going to work, I began printing all of parts I needed for the final assembly.
Bringing it into the real world
It took quite a while to print everything, but behold, the physical rendition of my final design with working motor:
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| They spin fast and it's loud as heck |
So there you have it, my adventures in designing a gearbox for use with a future project! The next step will be getting it working with some of my other stuff, and I'll be covering that in a future post.
Thank you so much for reading, and keep on making things!
-Will









